#1 Burning Software

It is currently Thu Dec 19, 2024 5:17 am

All times are UTC




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Best C++ Compiler for your samples...
PostPosted: Fri Oct 14, 2005 5:52 pm 
Offline

Joined: Fri Oct 14, 2005 5:28 pm
Posts: 16
Hello,
i'm Stefano Camaiani from Italy, you already know me....

As you know i'm totally new to C++ language, and for this reason is very hard for me to try your free samples bundled with the SDK.

I already tryied to use the Visual C++.Net 2003 but without success....opening the sample.c will only display the source code, i don't know how to build the project around...

Anyway you sure have tested all the samples with your compiler before make the sdk downloadable...

Please can you let me know the best C++ compiler to buy?
If it is possible, can you tell me your personal compiler? I want to open the sample, build it and execute without errors.....

Kind Regards, Stefano


Top
 Profile  
 
 Post subject: Re: Best C++ Compiler for your samples...
PostPosted: Fri Oct 14, 2005 7:20 pm 
Offline
Site Admin

Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
It really does not matter. Most of the people use MS Visual C++, some noticiable amount of customers use Borland CBuilder. Some stick with GNU C.

We personally use MS IFS Kit to build the SDK itself.

WolverineSoft wrote:
Hello,
i'm Stefano Camaiani from Italy, you already know me....

As you know i'm totally new to C++ language, and for this reason is very hard for me to try your free samples bundled with the SDK.

I already tryied to use the Visual C++.Net 2003 but without success....opening the sample.c will only display the source code, i don't know how to build the project around...

Anyway you sure have tested all the samples with your compiler before make the sdk downloadable...

Please can you let me know the best C++ compiler to buy?
If it is possible, can you tell me your personal compiler? I want to open the sample, build it and execute without errors.....

Kind Regards, Stefano


Top
 Profile  
 
 Post subject: Thanks
PostPosted: Fri Oct 14, 2005 9:54 pm 
Offline

Joined: Fri Oct 14, 2005 5:28 pm
Posts: 16
Very Thanks, Anton.

Then there is, please, a very nice User to explain me passTopass how to open one random example with Visual c++.net and build the console exe?

I mean the samples you can find in the folder "C:\Program Files\Rocket Division Software\StarBurn SDK\Samples\C".

I don't think this will require an hard work, else which type of "Samples" they are?

I want to thank Anton and Serjey because they sent me an already working project, but there too i was crazy to learn how to use it!

Please i need only to know a way, passTopass on how to open a simple .c source code and build it......if is possible within visual c++.net.......

I will be very happy if someone could help me by this (hope simple) way.

Thanks in advance......

Stefano


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 16, 2005 9:40 am 
Offline

Joined: Wed May 26, 2004 5:30 pm
Posts: 10
Hello.

1. Launch VS 2003 .NET

2. Select File - New - Project.
Then select Visual C++ projects and in templates field select Win32 Project.
As Location select StarBurn Samples directory, this should be something like
"E:\StarBurn\Samples\C".
As Name specify name of the sample you want to compile (i.e for FindDevice.c project name should be FindDevice.
Click Ok.

3. On Win32 Application Wizard select Application Settings and select console application. Then click finish

4. New console application project has been created. In the Solution Explorer you can see all files that are compiled to your project.
First of all remove files "stdafx.cpp" and "stdafx.h" from project.
Then remove file "FindDevice.cpp" from your project.

5.Click on Source Files in your solution explorer and select Add Existing Item. Select "FindDevice.c" from StarBurn samples folder.
Now your project has single file "FindDevice.c".

6. Right click on FindDevice project ,
select Properties - C\C++ \ - Precompiled Headers and select Not Using Precompiled Headers in Create/Use Precompiled Headers field.
Then in the same window select Linker - Input.
In Additional Dependencied field specify "..\..\..\Lib\Dynamic\Debug\i386\StarBurn.lib".

Now you are ready to build your project. Right click on project name and select Build.

To launch FindDevice.exe you need to copy these files to directory where it resides: StarBurn.dll and WnASPI32.dll

All other examples can be compiled in the same way


Top
 Profile  
 
 Post subject: HERO
PostPosted: Mon Oct 17, 2005 1:05 pm 
Offline

Joined: Fri Oct 14, 2005 5:28 pm
Posts: 16
Serge, you are my personal hero.
Thanks you very very very much, i will start now to create my new project. Once ready i will buy your SDK.

Thanks again for your patience, hope this post will help also other C++ Novices......


Stefano from Italy


Top
 Profile  
 
 Post subject: P.S.
PostPosted: Mon Oct 17, 2005 1:06 pm 
Offline

Joined: Fri Oct 14, 2005 5:28 pm
Posts: 16
P.S. This description WORKS 100%!!!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 17, 2005 1:11 pm 
Offline
Site Admin

Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
Looks like Serge won some bonus for this one :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 66 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group