Of course it should not happen!
Please double check your code and after you'll make sure it's not your problem I'd check StarBurn.
BTW, is there any way to get your project source code? At least the part which does burning (I'm not interested in anything else).
Thanks!
vertuas wrote:
Hello all,
I am expirmenting with burning two different dvd video discs, in seperate drive, at the same time.
I am creaing a starburn device object for each drive, and producing a UDF tree in memory from pre-encoded dvd files. Each drive is controlled by its own thread,
i have found that when i call Starburn_Destroy(StarBurnObjectPointer) that objects for both drives are destroyed, not just the one referenced.
Is this the intended behaviour of this function? If so, is there some way that i can free the memory of just the referenced object?
Thanks
Vertuas