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 Post subject: StarBurnX AudioCompressor
PostPosted: Thu Oct 30, 2008 8:09 pm 
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Joined: Tue Sep 23, 2008 3:52 am
Posts: 58
Hi Anton, you replied to one of my emails with:
Quote:
"Please see ReadLB(…) API and also check AudioCompressor sample. You can read logical blocks from the disc Manually and then you can send them to compressed writer object. You’ll have WMA, MP3 or OGG. Or you Can rip to WAV with GrabTrack(…) and you can re-compress to WMA/MP3/OGG later using very simple API."

1/ Is there an example of this for me to start reviewing while the grabber is being fixed in the X version, because I really don't understand?
2/ Is there a reason why AudioCompressor isn't built into "X"? I would DEFINITELY want this more than controlling the gap space with TAO!
3/ You've stated two ways of doing this, which one is faster in the application and which one is easier to accomplish (programming)?
4/ I could swear I've read here that I shouldn't mix "X" version with "core" function calls...I should either use the "X" version or "core" version. Isn't calling the API using the "core"?


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 Post subject:
PostPosted: Fri Oct 31, 2008 5:44 am 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
It's a bad idea to mix wrapper and core code, that's true. From what you've been asking was not clear are you using wrapper for your project or not. The idea is simple - we cannt be in sync inside StarBurnX wrapper with every feature we have in core as there are too many of them. That's why we're exporting them one-by-one.


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PostPosted: Mon Nov 03, 2008 1:29 pm 
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Joined: Tue Sep 23, 2008 3:52 am
Posts: 58
NP. I hope to see this in the next upgrade.


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 Post subject:
PostPosted: Mon Nov 03, 2008 4:32 pm 
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Joined: Fri Jan 11, 2008 6:13 am
Posts: 200
Location: BVI
In some of them - yes. In the upcoming - no.

Qvae wrote:
NP. I hope to see this in the next upgrade.


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