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 Post subject: Localization?
PostPosted: Fri Aug 03, 2007 10:06 am 
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Joined: Fri Aug 03, 2007 9:36 am
Posts: 2
I'm currently evaluating the StarBurn SDK. What I was not able to figure out yet is how localization of progress or error messages is done. If those are provided by Rocket Divsion, how do you switch the language, and which languages are provided? Or, if the application has to take care of that, what is the strategy (i.e. are there lists of IDs for which you have to provide localized strings)?

Thanks!


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 Post subject: Re: Localization?
PostPosted: Fri Aug 03, 2007 7:50 pm 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
Log files StarBurn produces are for me and not for you. So I just don't want them to be translated as I have no clue what to do with the Chineese and Greek f.e.. If you're talking about error codes - StarBurn does DEFAULT message generation in English. If you need other language - get error code from the StarBurn.h and do own message formatting. We don't want to increase DLL and LIB from 600K to 6M like other guys do. This is stupid...

Ebab wrote:
I'm currently evaluating the StarBurn SDK. What I was not able to figure out yet is how localization of progress or error messages is done. If those are provided by Rocket Divsion, how do you switch the language, and which languages are provided? Or, if the application has to take care of that, what is the strategy (i.e. are there lists of IDs for which you have to provide localized strings)?

Thanks!


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 Post subject: Re: Localization?
PostPosted: Mon Aug 06, 2007 9:07 am 
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Joined: Fri Aug 03, 2007 9:36 am
Posts: 2
anton (staff) wrote:
Log files StarBurn produces are for me and not for you. So I just don't want them to be translated as I have no clue what to do with the Chineese and Greek f.e.. If you're talking about error codes - StarBurn does DEFAULT message generation in English. If you need other language - get error code from the StarBurn.h and do own message formatting. We don't want to increase DLL and LIB from 600K to 6M like other guys do. This is stupid...


Stupid or not, the messages have to be somewhere. That can't be helped. I'm a bit surprised over your tone.

I was not referring to log files. I named error messages and progress/status information. Everything that the user sees. You obviously think I'm foolish, but that's my requirement.

I understand I must search for error IDs and create translated messages. What about the status messages?


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 Post subject: Re: Localization?
PostPosted: Mon Aug 06, 2007 2:48 pm 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
StarBurn generates default error messages in English based on the error code interpretation (see StarBurn.h for details). We've found people seldom use it so we don't do any translation. You may generate own messages with own text format routines.

Ebab wrote:
anton (staff) wrote:
Log files StarBurn produces are for me and not for you. So I just don't want them to be translated as I have no clue what to do with the Chineese and Greek f.e.. If you're talking about error codes - StarBurn does DEFAULT message generation in English. If you need other language - get error code from the StarBurn.h and do own message formatting. We don't want to increase DLL and LIB from 600K to 6M like other guys do. This is stupid...


Stupid or not, the messages have to be somewhere. That can't be helped. I'm a bit surprised over your tone.

I was not referring to log files. I named error messages and progress/status information. Everything that the user sees. You obviously think I'm foolish, but that's my requirement.

I understand I must search for error IDs and create translated messages. What about the status messages?


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