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 Post subject: MP3 Licensing
PostPosted: Fri Nov 16, 2007 4:56 pm 
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Good afternoon

I'm currently using StarBurn SDK to burn MP3 Files to Audio CDs. Thus some type of decoding takes place within the StarBurn SDK.

From what I can tell any type of PC Software that decodes an MP3 file is in violation of the MP3's various patents unless they pay fairly large licensing fees (min $15000US per year):

http://www.mp3licensing.com/royalty/software.html

I'm assuming that Rocket Division has also had to pay these fees so I'm trying to figure out, as the author of software that uses StarBurn SDK, do I need to pay these fees again?

I realize Rocket Division cannot offer any legal advice or patent-related advice but is there an experience out there that anyone has had in this regard?

Many thanks
- Shaun


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 Post subject: Re: MP3 Licensing
PostPosted: Fri Nov 16, 2007 9:05 pm 
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This is not really true :) We don't have own MP3 encoder or decoder rather we're using Windows Media Formats SDK to handle all of the compressed audio decoding (and WMA encoding). So it's not RDS <-> MP3 patents holders issue, it's MS <-> MP3 patents holders. So you may freely redistribute your app build at the top of the StarBurn SDK. Hope this helps :)

shayward wrote:
Good afternoon

I'm currently using StarBurn SDK to burn MP3 Files to Audio CDs. Thus some type of decoding takes place within the StarBurn SDK.

From what I can tell any type of PC Software that decodes an MP3 file is in violation of the MP3's various patents unless they pay fairly large licensing fees (min $15000US per year):

http://www.mp3licensing.com/royalty/software.html

I'm assuming that Rocket Division has also had to pay these fees so I'm trying to figure out, as the author of software that uses StarBurn SDK, do I need to pay these fees again?

I realize Rocket Division cannot offer any legal advice or patent-related advice but is there an experience out there that anyone has had in this regard?

Many thanks
- Shaun


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 Post subject:
PostPosted: Fri Nov 16, 2007 9:09 pm 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
Is that so? That's fantastic news!

I know MS paid something like US $1.5 Billion for use of the MP3 patent.

I'm planning on adding support for Ogg Vorbis files nevertheless.

Am I right in assuming that if I have the Codec installed to allow Media Player to play an Ogg Vorbis file then StarBurn SDK will be able to write an audio CD from Ogg Vorbis as well?

Thanks - you made my day.

- Shaun


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 Post subject:
PostPosted: Fri Nov 16, 2007 9:45 pm 
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Yes, exactly! MS had paid your a my bills :)

No. For OGG Vorbis support (decoding in the 7.xx and encoding in the 9.xx) we use separate redistributable OGG Vorbis DLLs. So you don't need OGG Vorbis codec to be installed (It's rather buggy I'd say...). The same for MP3. Decoding is done via Media Formats SDK (always built-in into your system) and encoding (version 9.xx and up) is done with the nLame.dll wrapper thru the StarBurn.

shayward wrote:
Is that so? That's fantastic news!

I know MS paid something like US $1.5 Billion for use of the MP3 patent.

I'm planning on adding support for Ogg Vorbis files nevertheless.

Am I right in assuming that if I have the Codec installed to allow Media Player to play an Ogg Vorbis file then StarBurn SDK will be able to write an audio CD from Ogg Vorbis as well?

Thanks - you made my day.

- Shaun


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 Post subject:
PostPosted: Fri Nov 16, 2007 9:56 pm 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
I sent Thomson the information that you provided and they agree:

Quote:
However, if you wish to avoid the need for a direct license, the Windows Media Player is a licensed mp3 application, and the mp3 components are "open" to 3rd party applications. If you did not include any mp3 code in your application, and instead, simply "called" the WMP mp3 components, then you would not need a direct license. We can not guarantee that this components will remain "open", but we have no reason to believe they won't.

If you intend to use WMP in the way described, you would not need our license.


As for Ogg, I didn't quite follow - if I don't need the Codec then which files specifically (if any) need to go on the target machine to allow Star Burn SDK to turn an Ogg Vorbis into an Audio CD-R? And where do they go?

Sorry for what is probably a dumb question but Ogg is very new to me.

Actually, all of this is new to me. None of this would be possible without StarBurn SDK. Especially with the free version that allows me to make a freeware app with it now and later, when I want to go shareware, I can buy the shareware license.

I'm a huge fan! :D


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 Post subject:
PostPosted: Fri Nov 16, 2007 10:15 pm 
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So it's EXACTLY what I've told to you :)

You need VORBIS.DLL & VORBISFILE.DLL & OGG.DLL to be shipped with your app. They are included with the StarBurn SDK so please don't replace them with the other (probably even newer) files found in the Internet.

Take a look at the AudioCompressor and AudioBurner samples. They will show how to use sound compression API. In general you don't need to do any extra work when burning AudioCD with the StarBurn. We'll find out the file is WMA (or OGG or MP3) and decode it ourselves.

shayward wrote:
I sent Thomson the information that you provided and they agree:

Quote:
However, if you wish to avoid the need for a direct license, the Windows Media Player is a licensed mp3 application, and the mp3 components are "open" to 3rd party applications. If you did not include any mp3 code in your application, and instead, simply "called" the WMP mp3 components, then you would not need a direct license. We can not guarantee that this components will remain "open", but we have no reason to believe they won't.

If you intend to use WMP in the way described, you would not need our license.


As for Ogg, I didn't quite follow - if I don't need the Codec then which files specifically (if any) need to go on the target machine to allow Star Burn SDK to turn an Ogg Vorbis into an Audio CD-R? And where do they go?

Sorry for what is probably a dumb question but Ogg is very new to me.

Actually, all of this is new to me. None of this would be possible without StarBurn SDK. Especially with the free version that allows me to make a freeware app with it now and later, when I want to go shareware, I can buy the shareware license.

I'm a huge fan! :D


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 Post subject:
PostPosted: Mon Nov 19, 2007 3:17 pm 
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Ah, so you mean exactly what you told me :oops:

Thanks, I found exactly what you where telling me about - most appreciated.

- Shaun


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 Post subject:
PostPosted: Mon Nov 19, 2007 3:21 pm 
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:))

shayward wrote:
Ah, so you mean exactly what you told me :oops:

Thanks, I found exactly what you where telling me about - most appreciated.

- Shaun


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 Post subject: MP3 Licensing - Windows Media Format SDK
PostPosted: Sun Feb 24, 2008 9:13 pm 
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Since you guys are using Windows Media Formats SDK does the destination machine need to have windows media player installed?


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 Post subject: Re: MP3 Licensing - Windows Media Format SDK
PostPosted: Sun Feb 24, 2008 9:25 pm 
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The one coming with the default Windows installation works just fine. And you can always use WMFSDK resitributable files (downloadable from MS site). But it happens virtually never...

TomDiEmidio wrote:
Since you guys are using Windows Media Formats SDK does the destination machine need to have windows media player installed?


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 Post subject: MP3 Licensing
PostPosted: Sun Feb 24, 2008 9:41 pm 
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Thanks!


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 Post subject:
PostPosted: Sun Feb 24, 2008 9:44 pm 
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You're welcomed :)


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 Post subject: Media Player 6.4
PostPosted: Thu Mar 06, 2008 4:07 am 
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I've got it bombing on Windows 2000 Pro with Windows Media Player 6.4 Installed :wink:

But that is seriously to be expected.


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 Post subject:
PostPosted: Thu Mar 06, 2008 11:28 am 
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:)


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