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 Post subject: StarBurnX - Ogg Vorbis
PostPosted: Mon May 05, 2008 12:57 pm 
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Posts: 68
I've been using the old OCX but I'm interested in moving to StarBurnX. The whole set of interfaces is so very clean and straight-forward. You guys did a fantastic job on it. It's much better than the previous OCX file.

I'm getting a 'file not supported' error when trying to use an Ogg Vorbis file. MP3 files seem to work okay, and 44100 16-bit Stereo WAV files work like a dream.

Supporting Ogg Vorbis is very important to me.

One of the nice things about the old OCX and Ogg Vorbis is that it would seem to decode-and-burn on the fly whereas MP3 has to decode in full. Ogg Vorbis works almost as fast as burning a WAV file but the file itself takes up a fraction of the space.

Am I missing a means to use Ogg Vorbis files or are they no longer supported? I couldn't find the Ogg.dll and Vorbis.dll files in the StarBurnX directories.

Many thanks
- Shaun


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 Post subject: Re: StarBurnX - Ogg Vorbis
PostPosted: Mon May 05, 2008 4:19 pm 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
Even if this functionality is missing we'll add it for sure. It's just an extra check Dima did. I think so... Let's have a closer look.

shayward wrote:
I've been using the old OCX but I'm interested in moving to StarBurnX. The whole set of interfaces is so very clean and straight-forward. You guys did a fantastic job on it. It's much better than the previous OCX file.

I'm getting a 'file not supported' error when trying to use an Ogg Vorbis file. MP3 files seem to work okay, and 44100 16-bit Stereo WAV files work like a dream.

Supporting Ogg Vorbis is very important to me.

One of the nice things about the old OCX and Ogg Vorbis is that it would seem to decode-and-burn on the fly whereas MP3 has to decode in full. Ogg Vorbis works almost as fast as burning a WAV file but the file itself takes up a fraction of the space.

Am I missing a means to use Ogg Vorbis files or are they no longer supported? I couldn't find the Ogg.dll and Vorbis.dll files in the StarBurnX directories.

Many thanks
- Shaun


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 Post subject:
PostPosted: Tue May 06, 2008 1:43 am 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
The block of code that shows the message box in the AudioBurner C# sample is:

Code:
if (m_audioBurner.LastErrorCode != STARBURN_RESULT_CODES.STARBURN_OPERATION_SUCCEEDED)
{
     ShowErrorMessageBox("Error has been occured during of the adding process! \n" + m_audioBurner.LastError);
}


So it seems to be something in the ActiveX DLL itself rather than something in the test application.

Is there are newer version of StarBurnX in the beta stages that would solve this?

Many thanks
- Shaun


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 Post subject:
PostPosted: Wed May 14, 2008 8:34 am 
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Joined: Fri Jan 11, 2008 6:13 am
Posts: 200
Location: BVI
Current StarBurnX blocks OGG Vorbis burning b/c it's not necessery in CD-compatible format. And there's no way to do OGG re-sampling on-the-fly... We'll provide more sophisticated check and will release updated StarBurnX soon. We'll keep you updated :)

shayward wrote:
The block of code that shows the message box in the AudioBurner C# sample is:

Code:
if (m_audioBurner.LastErrorCode != STARBURN_RESULT_CODES.STARBURN_OPERATION_SUCCEEDED)
{
     ShowErrorMessageBox("Error has been occured during of the adding process! \n" + m_audioBurner.LastError);
}


So it seems to be something in the ActiveX DLL itself rather than something in the test application.

Is there are newer version of StarBurnX in the beta stages that would solve this?

Many thanks
- Shaun


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 Post subject:
PostPosted: Thu May 22, 2008 12:32 am 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
From http://www.rocketdivision.com/burn_sdk.html

Quote:
Please note StarBurn can handle compressed audio streams on-the-fly. This means it can burn an Audio CD from WMA/WMV/ASF/MP3/OGG files without de-compressing them and storing an intermediate copy on your hard disk. This is MUCH faster then doing everything in two steps: first decoding and then actual burning.


This is such an important thing that I do hope to see StarBurnX supporting it soon. StarBurn seems to do a great job with OGG so you guys shouldn't have any trouble with this :)


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 Post subject:
PostPosted: Thu May 22, 2008 5:31 am 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
That's a plan! (c) ...

:)

shayward wrote:
From http://www.rocketdivision.com/burn_sdk.html

Quote:
Please note StarBurn can handle compressed audio streams on-the-fly. This means it can burn an Audio CD from WMA/WMV/ASF/MP3/OGG files without de-compressing them and storing an intermediate copy on your hard disk. This is MUCH faster then doing everything in two steps: first decoding and then actual burning.


This is such an important thing that I do hope to see StarBurnX supporting it soon. StarBurn seems to do a great job with OGG so you guys shouldn't have any trouble with this :)


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 Post subject:
PostPosted: Sat May 31, 2008 2:20 am 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
Quote:
And there's no way to do OGG re-sampling on-the-fly...


I'm doing some performance bench-marks on the OCX and it looks like the OCX can do conversion on the fly... for OGG VORBIS at least.

I took a 35-minute WAV file (44100 16 Stereo) and converted it to a whole mess of formats (including 6 different qualities of OGG VORBIS).

Burning the OGG file in any quality takes only a few seconds more than burning the WAV file. This is impressive and I hope this will continue to be the case in StarBurn X :)


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 Post subject:
PostPosted: Thu Jun 05, 2008 6:51 pm 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
Sure :)

shayward wrote:
Quote:
And there's no way to do OGG re-sampling on-the-fly...


I'm doing some performance bench-marks on the OCX and it looks like the OCX can do conversion on the fly... for OGG VORBIS at least.

I took a 35-minute WAV file (44100 16 Stereo) and converted it to a whole mess of formats (including 6 different qualities of OGG VORBIS).

Burning the OGG file in any quality takes only a few seconds more than burning the WAV file. This is impressive and I hope this will continue to be the case in StarBurn X :)


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 Post subject:
PostPosted: Fri Jun 13, 2008 2:01 am 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
The QC build 20080609 of StarBurnX worked beautifully (at least on the audio burner sample) after changing my PATH environment variable to point to the BIN folder and rebooting. It didn't work before the reboot.

Thanks!
- Shaun


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 Post subject:
PostPosted: Fri Jun 13, 2008 7:06 pm 
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Joined: Fri Jan 11, 2008 6:13 am
Posts: 200
Location: BVI
You need to have all sound supporting DLLs near your app executable.

shayward wrote:
The QC build 20080609 of StarBurnX worked beautifully (at least on the audio burner sample) after changing my PATH environment variable to point to the BIN folder and rebooting. It didn't work before the reboot.

Thanks!
- Shaun


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 Post subject:
PostPosted: Fri Jun 13, 2008 8:45 pm 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
I will package it up and try it like this once I have StarBurnX full integrated into my app. Looking forward ot it :)


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 Post subject:
PostPosted: Sat Jun 14, 2008 10:24 am 
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Joined: Fri Jan 11, 2008 6:13 am
Posts: 200
Location: BVI
Get some virtual machine running fresh installation of the OS (say XP SP3) w/o *any* additional software installed. And use it as "dependency checker".

shayward wrote:
I will package it up and try it like this once I have StarBurnX full integrated into my app. Looking forward ot it :)


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 Post subject:
PostPosted: Mon Jun 16, 2008 1:36 pm 
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Joined: Wed Jan 03, 2007 5:28 pm
Posts: 68
I have a few clean machines for testing my deployment packages - fresh install of the OS every time. They're not development class but a more real-world indicator.

I've considered going VM for these types of things but I haven't managed to find a "Virtual CD Writer" software.


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 Post subject:
PostPosted: Mon Jun 16, 2008 6:59 pm 
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Joined: Fri Jan 11, 2008 6:13 am
Posts: 200
Location: BVI
VMs re-direct to the physical hardware just great.

shayward wrote:
I have a few clean machines for testing my deployment packages - fresh install of the OS every time. They're not development class but a more real-world indicator.

I've considered going VM for these types of things but I haven't managed to find a "Virtual CD Writer" software.


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